Do you remember Fable Robots that we have got? So this is our first project, ‘Throw a Ball’. It is specifically tailored for use during physical education lessons and breaks, enhancing children’s engagement in activities such as table tennis. One child can determine the launch angle, while the other child uses a bat to interact with the robot’s ball-throwing mechanism. That is the code that we did:
We have checked the code with some children from year 3 and year 5. Here is a glimpse of our students in action during these interactive sessions with Fable Explorer:
Alba and Pius from year 5 were already doing some improvements in code:
‘Let’s change the angle!’ suggested Alba and Pius added to change the speed of the launch.